(The following is a summary and/or direct quote from various
sections of my thesis, You Only Live Twice: The Representation of the Afterlife in
Film)
For the purpose of understanding this blog’s particular
perspective on Afterlife Cinema, here are some terms
that will be used in forthcoming articles: SPACES, FIGURES, and the PROCESSES of JUDGMENT.
SPACES:
- The visuals that fill the screen.
- The world that the characters exist within and move between.
- A designated place defined by its visuals that represent the living and afterlife worlds.
- An imagined world created by art production designers from studio set materials or computer generated image technology.
- The exteriors and interiors shot-on-location that stand-in for other-worldly places.
Spaces can be divided into two categories: (1) horizontal
levels situated above or below the earth’s surface, also described as layers,
and (2) vertical dimensions, like walls separating rooms of a house, or within
that of the living’s reality like a pocket. Very rarely,
the afterlife space is away from Earth, in another area of the universe.
Such names for the various afterlife spaces are: The
Underworld, Heaven, Hell, and the In-Between. Other spaces specific to
afterlife cinema are dreamscapes (a world the dead character (mind or spirit)
inhabits before death or during cryogenics), the disembodied voice (the living
world narrated by a dead character), the earthly afterlife space (looks similar
to or shares with the living), the ‘Spirited Amusement Park’ (an amusement park
specific for the dead or inhabited by the dead), and the technological
Underworld (a singular space created from an invisible electronic frequency).
FIGURES:
- The multitude of characters that exist within the story
- The characters that interact within the spaces and with each other to push the narrative forward
- Their forms of return
- The spaces’ representatives and their corresponding responsibilities
- The main character’s completion of a mission or of unfinished business.
Audiences attach themselves to the story's Figures to
witness the story from start to finish. From the central figure’s
perspective the audience can move from life to death to the afterlife without
experiencing actual death: no harm comes to their bodies as their minds weave
through projected spaces and phases. (J.M.L. Peters’ 1961 UNESCO publication Teaching
About the Film)
The supporting figures of other living or dead characters assist their transition in each successive phase. Each space’s representatives are identified as if they are part of a bureaucratic pyramid all referred to as "Space Agents": God and the Devil (for example) are the respective spaces’ Chairmen while angels and demons are their top executives. The Grim Reaper is an independent consultant. Low-Level Management refers to (1) Record-Keepers, (2) the Welcoming Committee, and (3) Gatekeepers. They may interact with the dead character but their main responsibilities are upholding their space’s policies. Guides or Mediators are essential to the afterlife story because they must uphold the space’s policies and are empathetic to their post, and thus must assist with their acclimation and mission. In some cases, guides are living characters familiar with the afterlife and must help a spirit move on to their final destination. The "Community of Souls" are the anonymous dead, or the scene’s extras. They represent the universal experience of death and the afterlife, or rather, the main dead character’s story is just one among all others who have died and exist in the afterlife.
The supporting figures of other living or dead characters assist their transition in each successive phase. Each space’s representatives are identified as if they are part of a bureaucratic pyramid all referred to as "Space Agents": God and the Devil (for example) are the respective spaces’ Chairmen while angels and demons are their top executives. The Grim Reaper is an independent consultant. Low-Level Management refers to (1) Record-Keepers, (2) the Welcoming Committee, and (3) Gatekeepers. They may interact with the dead character but their main responsibilities are upholding their space’s policies. Guides or Mediators are essential to the afterlife story because they must uphold the space’s policies and are empathetic to their post, and thus must assist with their acclimation and mission. In some cases, guides are living characters familiar with the afterlife and must help a spirit move on to their final destination. The "Community of Souls" are the anonymous dead, or the scene’s extras. They represent the universal experience of death and the afterlife, or rather, the main dead character’s story is just one among all others who have died and exist in the afterlife.
The PROCESSES OF JUDGMENT:
- The process and the verdict, whether shown or alluded to, make the story complete.
- This is how the character is assigned to a "Final Destination" and is the story’s conclusion.
In addition, there are afterlife films that do not show an
afterlife space, its agents, or a specific process of judgment. Though this
seems like an oxymoron, it is not. For such films as The Man They Could Not Hang (1939), the numerous Frankenstein titles, or the television show Pushing Daisies (2007-2009), the dead characters return to natural life but make no (visual or verbal)
mention of where they have been. Whether because of budget constraints (to
construct a space or costume its agents) or rejection of seemingly favoring one
concept over another, they avoid the topic all together. For this type of
afterlife story, the only form of return is resurrection. It is like the lights
went off and then were turned back on.
(UPDATE: After Jon Snow's resurrection in the sixth season of Game of Thrones, he outright said there was nothing. It gives "You know nothing Jon Snow" and entirely different meaning, in that he knows there is nothing!)
(UPDATE: After Jon Snow's resurrection in the sixth season of Game of Thrones, he outright said there was nothing. It gives "You know nothing Jon Snow" and entirely different meaning, in that he knows there is nothing!)
The main importance of the afterlife film is for the
character to understand his or her significance within the Universe. The
afterlife story represents the indefinite variations on life and ultimate
judgment, or lack of. No matter the character’s mission, the afterlife also
represents opportunity for second chances. The film story has also allowed
opportunity for a character’s never-ending series of missions. No character has
to stay dead or stay in one afterlife space. Because the filmmaker (screenplay
writer, director, etc) is the ultimate authority who decides the characters’
fates, and now with popular practice of franchise characters and set-ups, the
individual film’s ending is merely a suspension of that story. There is always
creative room for television reprisals and serials, and movie sequels, remakes,
reboots, and re-imaginations.
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Although the afterlife is a sensitive topic, this blog focuses on how it is visually represented in film. Please do NOT comment your personal beliefs, religious doctrine, or a philosophical argument. Please DO comment on the film or topic analyzed in the article, afterlife movie news, and afterlife movies to watch or write about.